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Melvor idle ancient crossbow3/31/2023 ![]() ![]() One of the issues with Adventure Mode though is that if you aren't at least familiar with the basics of Standard Mode it is very difficult to know what you should do or how you should progress. Although I still feel it suffers from some of the same endgame issues I mentioned before. Unlike a lot of idle RPGs that more pretend to be an RPG and are actually just an endless loot grind with a few clickable skills, this one feels a LOT more like you are actually making important decisions as you play. That plays much more like a traditional RPG only at idle speed. The Slayer Crossbow is close, but I think that idea should be pushed further.Īs far as Adventure Mode goes, that is a whole different beast. For instance getting a recipe that allows you to make the equipment instead (likely using high end and looted materials) but also requires a fully Mastered skill to produce. It would be nice if the loot you got fed back into your non-combat skills in a greater way. I also think I remember hearing there is going to be a major cooking overhaul (check me on that one if Im wrong) and I would imagine that will be more of the same.īut I do agree, there should be more interconnection, particularly in the end-game where you get loot that is just better than what you can make. Summoning requires you to dip back and forth between all sorts of combat and non-combat skills and gives bonuses to both. I think that is coming more with each of the major updates, While there was a little of that before (like Herblore having it to a degree), Agility really started it with some of the variable bonus types. I guess I would prefer some kind of global Progression, some more links between the skills. 16 new Potions to assist in all areas of the game.Originally posted by Apoc:I still enjoy the game because Numbers go Up but it feels like something is missing, unlocking Woodworking 2.0 where you can do something else beside logs, maybe unlock seed gathering instead of finding them only in bird nests or more synergy between the different skills like woodworking getting you a bonus in combat with Strength weapons.5 new Agility obstacle tiers to add to your existing course.More buildings to use in Township to allow for extreme town growth!.New Astrology constellations that provide permanent modifiers to your character.8 new Summoning familiars providing over 100 new Synergies to explore and use to your advantage. Ancient Ohio Trail resources will help you discover the distinguished Native American heritage in the Midwest and trace early settlement in the region.Every non-combat Skill has brand new content to explore from Level 100 to Level 120.2 new Tiers of Slayer Monsters to tackle.Easy to cast and manufacture and easy to be used by a conscripted Army. the reason why the Chinese civilization hyper focused on the crossbow as a weapon of war is because they chanced upon the discovery of a simple little trigger mechanism for holding the string back and firing. ![]() A brand-new Magic Spellbook containing 10 unique Spells for Level 100 - 120. The crossbow or it’s like predates the Chinese civilization.Heaps of new Combat gear to assist you through your journey.A final boss fight, where the Boss is the only Monster in the Dungeon.Immerse yourself in the journey as you make your way through the new Combat content. ![]()
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